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Game info |
| | Robin Hood: Legend Quest | | Genre | Action Platform | Developer | Codemasters | Publisher | Codemasters | Released | 1993 | Rating
| Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Save Marion from the clutches of the evil Sheriff and battle through the catacombs of Nottingham castle, occupied by guards, trolls, dwarves, vampire bats and fire breathing gargoyles! Find your quest, discover the legend of Robin Hood with this multi-platform action game. Robin Hood: Legend Quest was released for the Commodore 64, Amstrad CPC, ZX Spectrum, Commodore Amiga and Atari ST computers. It was also developed for the Nintendo NES console. |
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Review |
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STORY / GAMEPLAY The game involves guiding Robin Hood through the Sheriff of Nottingham's trap-infested castle, taking down all the soldiers with your crossbow and avoiding any creatures that mill around, to finally rescue lovely Maid Marion. It is crucial to spot all (hidden or not) keys in order to open doors and further progress, so you need to go around and search for them. You will also need to activate certain platforms (moving or static) to reach higher places inside the castle, otherwise Robin will circle again and again inside the castle's premises. You'll find energy bonuses that will help increase your energy bar. The gameplay is rather simple and follows the same style of the genre: jumping and crawling, avoiding traps and fighting incoming foes. The action is fun, mindless and absorbing and the huge range of enemies, traps and bonus pods keeps it that way for hours.
GRAPHICS / SOUND The graphics are fine, although they have 16 colors, and it is obvious that a great deal of care and attention has been taken over them, apart from a few glitches in their scrolling. Even he Amiga version suffers at times from low framerates, especially inside the catacomb areas in which the backgrounds are partly animated and things get crowded. Bad programming? An Atari ST port? Maybe! As far as the game's sound, the Amiga version has a variety of sampled sound effects, like a spot effect for every single arrow fired, explosions and the like. The game includes an introductory music but there is no music during gameplay! | |
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Screenshots |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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